Friday, April 1, 2016

Bounty Alpha 5

UPDATE 4 - Bounty Alpha 5.4 hotfix released. Fixes:
  • Racial icons have had their racial features increased in contrast and will probably be modified again in the future
  • Fixed crash occurring in foreign settlement and barbarian camp equipment shops
  • Locations in advanced settlements should now properly warn you when an action will break the rules you've set

UPDATE 3 - Bounty Alpha 5.3 hotfix released. Fixes:
  • Fixed a crash that occurred after the daily preparations screen whenever mood is 0

UPDATE 2 - Bounty Alpha 5.2 hotfix released. Fixes:
  • Fixed the Stretchy Body flavor text, which was being swapped with the default text for being roughed up
  • Fixed a glitch causing some of the new flavor text to not appear

UPDATE - Bounty Alpha 5.1 hotfix released. Fixes:
  • New saved games can now be created




I'm excited to finally get this out, and I hope everyone enjoys it. I've completely overhauled the status screen and increased the depth of the game at least tenfold. Just a sneak peak at some of the new features:


The Tit-o-meter is of course using placeholder art, but is a very important interface for determining the leniency of your bust. Also shown is the new quest system. Some clients might offer you quests, which you can solve by traveling between towns and progressing the story. Be careful, however, as there is no way to backtrack to a town you've already visited. I won't spoil all of the fun and spoil everything, so the last thing I want to mention is the new Gem currency. You can purchase Gems by clicking on the button in the top right, and can consume Gems in place of actual money, or in order to bypass certain encounters.

Overall, I think this update is a real game-changer.

This patch is a little more than a simple bug fix or two. As development moves forward, more and more features have been "withheld" due to instability. Before moving forward and finishing more and more features and content, I went back to work on fixing and polishing everything that has been withheld so that I can start rolling everything out. As such, this is the single largest bug fix I've released.

During this process, I implemented the vast majority of text I had withheld due to some weird issues. I have not been able to reproduce any of the crashes I was experiencing previously in this version. This is the most stable version released to date. Alternatively, it could very well the most unstable version I've released, because I might have overlooked something silly, or due to all of the new additions. Oh no, the second thoughts!

I wanted to start this post pointing out the BUG REPORT form I've added to the top of the page a few days ago, but it seems like people have noticed it already. I've added this just to streamline the way I get data from anyone having problems.

Regarding saved data - old saves are compatible with this version, but may have weird glitches that do not effect gameplay.

Note: a few changes may not be documented due to how many things were fixed. Some fixes may have inadvertently fixed other things. Also, some of the events in the new areas may seem equal or only slightly better than other locations. This is to be changed once alternate location scenes are a thing.

Also important to mention is that every one of the advanced settlements were written with variant events in mind. At least one location in each of the new settlements might seem weird, due to the variations not existing yet, i.e. pagan shrine, church, lake, etc. There is something more to these locations that is not yet functional. All of the locations included in this update are the final amount of locations for the 'base game', and future efforts will be put into improving them rather than adding new locations.

Buckle up, because these are some hefty long patch notes!

New Additions:

  • Fame system implemented
    • Renown increases client base
    • Value increases pay earned during encounters
    • Allure slightly increases negotiation
  • Options menu given a set of buttons to spend fame points
  • The six advanced settlements intended to be released in the previous update are now available and are 99.99% guaranteed to not cause any crashes
    • They still haven't undergone the testing that the previous settlements have, so please report any abnormalities
  • Additional text has been added to encounters
  • Text has been added to the character creation screens explaining races and sub-races
  • Encounter races are now functional
    • You can see what a settlement's population is when you look at the travel options
    • Loading an old save will automatically set your current settlement and all current travel locations to human settlements
  • Added the Xenophobic perk, exclusive to mountain dwarves, to reflect their issues working with other races, which reduces the pay you earn within non-dwarven settlements by 10%
    • This is additive with your rules for price, reducing the cheap option to 70%, and the expensive option to 110%
  • Added the Fae perk, which is to be used to alter future encounters as the fae halfling and the wild elf
    • One of these events involves the fairies in the enclave, who serve no purpose until alternate scenes are added
  • Added the Recruit perk, which can be earned by training at the barracks
    • This perk was known earlier in production as Fencer and has since been renamed
  • Added a temporary data block on the data screen to give an idea of what saved games are there until I finish the journal feature
  • Added new items across various stores, including scented candle, elven cloak, silken sheets, perfume, and tonic.
    • Scented candles and silken sheets can improve your mood daily, but are costly and only improve in small amounts
    • Elven cloak decreases the chance you will encounter a bounty hunter while they are in a town, but does not stack with the black goblin bonus
    • Perfume is automatically used once per day in order to increase your client count
    • Tonic can be manually consumed to guarantee maximum affliction recovery whenever your day begins (similar effect to temple divine healing)
  • Added the credits button to the title screen along with a simple credits screen, which includes two tiers of supporters - any supporters who have contributed $10 in one month, and all project supporters who have donated at least $10 throughout the project's life
    • If you support the project but either don't want your name listed, or want a different name listed, please message me either on Patreon using the account you pledged with, or send me an e-mail from the address you donated from
    • Going forward, the credits will only be updated at the end of each month

Balance Changes:

  • It's now slightly easier to shake off afflictions
  • Divine healing at the temple now provides a bonus chance to removing afflictions
  • Vaginal and anal are now innately worth 20% more than previously in order to make them more attractive options considering the additional risks involved
  • Resetting potential travel locations now costs more each time you do it
    • The cost resets to default after the day ends
  • There are now diminishing returns on time gained when traveling with 10 or more days left before bounty hunters arrive
  • Relief Girl has been entirely reworked, granting a small fame bonus when you enter a new settlement, but has a lower travel discount
  • Using your action for the day to visit one of the locations now prevents you from traveling until the next day

Bug Fixes:

  • Loading games deleting sub-races
  • The way perks were handled has been completely remade from scratch, fixing a huge number of perks not functioning as intended and is fairly extensive, since I repeatedly tested every single perk during this
    • Healthy now properly increases the health modifier
    • Immunity now properly reduces damage taken
    • Perks that give multipliers should be more accurate
    • Basically every perk should work as intended right now
      • Except Party Girl, because groups don't approach yet
  • Crash that occured while sometimes loading games
  • Error that made the game unplayable on some systems
  • Error that caused severe graphical glitches on some systems
  • Error that prevented the browser version from loading in some browsers
    • The browser version has been tested with Chrome and Firefox, but should work with any HTML5-compatible browser
  • Crash that occured when the browser version tried to do math
  • The default race is now human and the default sub-race is the first sub-race of each race
  • Disabled loading game slots when there is no saved data in those slots
  • Changed the debug mode key away from Alt
  • Fixed alignment of certain portions of the status screen
  • Fixed more text running off of the screen
    • If you find any more, please let me know which screen the text is running over on
    • I've also included a 'Text' option in the bug report form, if anyone prefers to use that
  • Fixed the buckler only working in certain types of encounters
    • To clarify, the buckler should always reduce the amount of damage you take in combat by 1
  • Travel button no longer disappears, but will still be locked if you've been captured by slavers and haven't purchased your freedom yet, or if you have already used your daily action