Friday, April 1, 2016

Bounty Alpha 5

UPDATE 4 - Bounty Alpha 5.4 hotfix released. Fixes:
  • Racial icons have had their racial features increased in contrast and will probably be modified again in the future
  • Fixed crash occurring in foreign settlement and barbarian camp equipment shops
  • Locations in advanced settlements should now properly warn you when an action will break the rules you've set

UPDATE 3 - Bounty Alpha 5.3 hotfix released. Fixes:
  • Fixed a crash that occurred after the daily preparations screen whenever mood is 0

UPDATE 2 - Bounty Alpha 5.2 hotfix released. Fixes:
  • Fixed the Stretchy Body flavor text, which was being swapped with the default text for being roughed up
  • Fixed a glitch causing some of the new flavor text to not appear

UPDATE - Bounty Alpha 5.1 hotfix released. Fixes:
  • New saved games can now be created




I'm excited to finally get this out, and I hope everyone enjoys it. I've completely overhauled the status screen and increased the depth of the game at least tenfold. Just a sneak peak at some of the new features:


The Tit-o-meter is of course using placeholder art, but is a very important interface for determining the leniency of your bust. Also shown is the new quest system. Some clients might offer you quests, which you can solve by traveling between towns and progressing the story. Be careful, however, as there is no way to backtrack to a town you've already visited. I won't spoil all of the fun and spoil everything, so the last thing I want to mention is the new Gem currency. You can purchase Gems by clicking on the button in the top right, and can consume Gems in place of actual money, or in order to bypass certain encounters.

Overall, I think this update is a real game-changer.

This patch is a little more than a simple bug fix or two. As development moves forward, more and more features have been "withheld" due to instability. Before moving forward and finishing more and more features and content, I went back to work on fixing and polishing everything that has been withheld so that I can start rolling everything out. As such, this is the single largest bug fix I've released.

During this process, I implemented the vast majority of text I had withheld due to some weird issues. I have not been able to reproduce any of the crashes I was experiencing previously in this version. This is the most stable version released to date. Alternatively, it could very well the most unstable version I've released, because I might have overlooked something silly, or due to all of the new additions. Oh no, the second thoughts!

I wanted to start this post pointing out the BUG REPORT form I've added to the top of the page a few days ago, but it seems like people have noticed it already. I've added this just to streamline the way I get data from anyone having problems.

Regarding saved data - old saves are compatible with this version, but may have weird glitches that do not effect gameplay.

Note: a few changes may not be documented due to how many things were fixed. Some fixes may have inadvertently fixed other things. Also, some of the events in the new areas may seem equal or only slightly better than other locations. This is to be changed once alternate location scenes are a thing.

Also important to mention is that every one of the advanced settlements were written with variant events in mind. At least one location in each of the new settlements might seem weird, due to the variations not existing yet, i.e. pagan shrine, church, lake, etc. There is something more to these locations that is not yet functional. All of the locations included in this update are the final amount of locations for the 'base game', and future efforts will be put into improving them rather than adding new locations.

Buckle up, because these are some hefty long patch notes!

New Additions:

  • Fame system implemented
    • Renown increases client base
    • Value increases pay earned during encounters
    • Allure slightly increases negotiation
  • Options menu given a set of buttons to spend fame points
  • The six advanced settlements intended to be released in the previous update are now available and are 99.99% guaranteed to not cause any crashes
    • They still haven't undergone the testing that the previous settlements have, so please report any abnormalities
  • Additional text has been added to encounters
  • Text has been added to the character creation screens explaining races and sub-races
  • Encounter races are now functional
    • You can see what a settlement's population is when you look at the travel options
    • Loading an old save will automatically set your current settlement and all current travel locations to human settlements
  • Added the Xenophobic perk, exclusive to mountain dwarves, to reflect their issues working with other races, which reduces the pay you earn within non-dwarven settlements by 10%
    • This is additive with your rules for price, reducing the cheap option to 70%, and the expensive option to 110%
  • Added the Fae perk, which is to be used to alter future encounters as the fae halfling and the wild elf
    • One of these events involves the fairies in the enclave, who serve no purpose until alternate scenes are added
  • Added the Recruit perk, which can be earned by training at the barracks
    • This perk was known earlier in production as Fencer and has since been renamed
  • Added a temporary data block on the data screen to give an idea of what saved games are there until I finish the journal feature
  • Added new items across various stores, including scented candle, elven cloak, silken sheets, perfume, and tonic.
    • Scented candles and silken sheets can improve your mood daily, but are costly and only improve in small amounts
    • Elven cloak decreases the chance you will encounter a bounty hunter while they are in a town, but does not stack with the black goblin bonus
    • Perfume is automatically used once per day in order to increase your client count
    • Tonic can be manually consumed to guarantee maximum affliction recovery whenever your day begins (similar effect to temple divine healing)
  • Added the credits button to the title screen along with a simple credits screen, which includes two tiers of supporters - any supporters who have contributed $10 in one month, and all project supporters who have donated at least $10 throughout the project's life
    • If you support the project but either don't want your name listed, or want a different name listed, please message me either on Patreon using the account you pledged with, or send me an e-mail from the address you donated from
    • Going forward, the credits will only be updated at the end of each month

Balance Changes:

  • It's now slightly easier to shake off afflictions
  • Divine healing at the temple now provides a bonus chance to removing afflictions
  • Vaginal and anal are now innately worth 20% more than previously in order to make them more attractive options considering the additional risks involved
  • Resetting potential travel locations now costs more each time you do it
    • The cost resets to default after the day ends
  • There are now diminishing returns on time gained when traveling with 10 or more days left before bounty hunters arrive
  • Relief Girl has been entirely reworked, granting a small fame bonus when you enter a new settlement, but has a lower travel discount
  • Using your action for the day to visit one of the locations now prevents you from traveling until the next day

Bug Fixes:

  • Loading games deleting sub-races
  • The way perks were handled has been completely remade from scratch, fixing a huge number of perks not functioning as intended and is fairly extensive, since I repeatedly tested every single perk during this
    • Healthy now properly increases the health modifier
    • Immunity now properly reduces damage taken
    • Perks that give multipliers should be more accurate
    • Basically every perk should work as intended right now
      • Except Party Girl, because groups don't approach yet
  • Crash that occured while sometimes loading games
  • Error that made the game unplayable on some systems
  • Error that caused severe graphical glitches on some systems
  • Error that prevented the browser version from loading in some browsers
    • The browser version has been tested with Chrome and Firefox, but should work with any HTML5-compatible browser
  • Crash that occured when the browser version tried to do math
  • The default race is now human and the default sub-race is the first sub-race of each race
  • Disabled loading game slots when there is no saved data in those slots
  • Changed the debug mode key away from Alt
  • Fixed alignment of certain portions of the status screen
  • Fixed more text running off of the screen
    • If you find any more, please let me know which screen the text is running over on
    • I've also included a 'Text' option in the bug report form, if anyone prefers to use that
  • Fixed the buckler only working in certain types of encounters
    • To clarify, the buckler should always reduce the amount of damage you take in combat by 1
  • Travel button no longer disappears, but will still be locked if you've been captured by slavers and haven't purchased your freedom yet, or if you have already used your daily action



22 comments:

  1. Oh sweet, can't wait to test it out. It's not an April's Fools is it?

    Haha cheers

    ReplyDelete
    Replies
    1. Massive problem already on day 1. Can't save game at all, it goes into a Fatal Error.

      Download the Bounty 5 version, try to save game, ERRORED

      Cheers

      Delete
    2. I just figured out what was causing it and I'm uploading a hotfix

      Delete
    3. And the only April's Fools I could put together was a depiction of what the status screen is going to look like if I don't stop jamming stuff into it!

      Oh man I forgot a breath gauge.

      Delete
  2. I have the same problem with being unable to save, and it causing a fatal error. I was able to load up a save from Alpha 4 and save that both in its current slot and a new slot. Cannot do so with a new character though.

    ReplyDelete
    Replies
    1. I just uploaded a hotfix to solve the save game issues

      Delete
  3. Reports:
    Goblin (green), usual 0 hygiene max whoring:
    -Stretchy body's flavour text works fine now.
    -STDs work fine now as well.
    -Having healthy, immunity and the green racial bonus helps to keep stds under control. You still get them fairly often staying at 0 hygiene but they don't spiral out of control before you can get your hands on tonic or the temple, and sometimes it isn't really needed either since the character overcomes them pretty fast.
    -Black goblin's racial seems really underwhelming and out of place. The elven cape does the same thing and apparently is used by wild elves so goblins with the same bonus as racial is silly and there's very little reason to stay in a bounty hunter place. Maybe if there were extra incentives to play the odds and stay there, like more lucrative encounters or possibility or getting free items or discounts on shops or something? After all you're risking game over.
    -There is very little reason to keep safety lower than high. The higher number of clients is offset by the equally large number of rapes/rape attempts that don't pay and actually lower your hp/mood. It's even more iffy at low safety, since even if you have enough combat rating to succeed at all rape defenses (11-12) you'll spend most of your encounters punching people who try to rape you, which only awards you -5 mood and no money whatsoever. The fix could be either lowering rape chance across the board or making it so disarmed rapes give you money from robbing them after the fight or other bonuses from reverse raping them (orcs seem to be a prime candidate to this since their orc berserker trait's description says their blood and lust go up when hurt).
    -The extra flavour text is very nice, but it has some noticeable spelling/grammar issues.
    -The little doll thingies that tell you which race a settlement is don't do a very good job of distinguishing them, could you make a post with their depiction in game and what race they represent?.

    Elf (wild), pure run (failed).
    -Healthy to feisty and then negotiation until maiden still makes you plenty money and keeps you safe from quite a lot of travel encounters.
    -Safety at high still means you won't get raped in towns at all.
    -Deepthroat seems to only remove hygiene losses in one of its variants when swallowing.
    -The warnings when one of the town events clashes with your options are good, but the one that warns you about the oral gloryhole because it's considered a gangbang might be a bit excessive. On that note, the gloryhole (and the cum dumpster variant) give exp for each serviced customer, which means they're the best way bar none to get experience (easily over +30 per use at decent oral/vaginal) at only some manageable hygiene losses.
    -And the reason for the failed run: The conclave's 'tend plants' event didn't have a warning despite having vaginal to resist.
    -Also, the new racial perks (fae and xenophobic) don't seem to have descriptions when hovered.

    Overall the game was greatly improved. I didn't expect subraces to get full flavour text and separate bonuses so quickly.

    ReplyDelete
    Replies
    1. Ever since reading this, I've been struggling with experience gains. Since I decided to use such small numbers, there doesn't seem to be a simple way to slow down experience gain in places like the glory hole other than just capping how much experience you can garner per service.

      I'd like to keep the small numbers, so I'm thinking about having diminishing returns at some point, causing the 1XP per client to drop to 1XP per two clients after so many people are involved. Sloping it carefully should prevent glory holes and gangbangs from auto-leveling a skill multiple times.

      I'm hoping that some tweaks I've made will make the other safety levels used more often. Lower safeties should be a little more profitable and slightly safer.

      Delete
  4. ___________________________________________
    ############################################################################################
    FATAL ERROR in
    action number 1
    of Create Event
    for object obj_store_main:

    local variable i(100001, -2147483648) not set before reading it.
    at gml_Script_get_text_equip_name
    ############################################################################################
    --------------------------------------------------------------------------------------------
    stack frame is
    gml_Script_get_text_equip_name (line 0)
    gml_Object_obj_store_main_Create_0

    Character was a virgin dwarf (the non xenophobic kind) with anal/vaginal perks and feisty as well as recruit, it happened in the lodge (the one with feasts, meditation etc)
    Also the dog breeding thing wasn't marked as conflicting with options and I assume it involves either gangbang or vaginal, which I had set to resist.

    ReplyDelete
  5. For shits and giggles I took a screenshot of a successful character: http://imgur.com/TZVrMmN

    It doesn't show that it also has lv 4 sword/shirt/pants/boots. As you can see hygiene is still an issue when you are swimming in clients despite all the soap. Also, the recruit trait doesn't seem to be giving +1 to sword skill.
    It seems splitting up which areas of sex you specialize in gives the most money.

    ReplyDelete
  6. I can't seem to pick up any more perks past level 20/21ish. Is this intentional or a bug?

    ReplyDelete
    Replies
    1. It's a little of both. It's a limitation from when everything was intended to be simpler, and it was impossible to gain as many levels as it is now. I had never thought of it since the beginning, so the 20 perk limit is still in-game.

      Since it's starting to become an issue (and will probably be a bigger issue in the next update) I'll tweak the system so it can accommodate all potential perks.

      Delete
  7. You can please add new ways to the character maintain a decent amount of Hygiene?

    ReplyDelete
    Replies
    1. I find Hygiene is quite problematic at the moment.
      Can you increase the effect of soap and add it in the same way player would pay for food, instead of relying on one town and wasting one day to just to buy one soap for single use.

      Delete
    2. You can buy multiple soap in one shopping visit, just save up some coin and buy a bunch. I recommend the luxurious soap if you can spare the silver, it's far more effective than the regular one.

      Delete
    3. There are currently five towns that sell at least one type of soap product, some cheaper than others. Each visit, you can purchase as much soap as you can afford. Only one unit of soap is consumed each day. Standard soap exists for a general hygiene upkeep less than it is for improving hygiene.

      Without soap, the best way to maintain a good hygiene is to have little to no sex. If you have a supply of basic soap, you should be able to maintain having some sex, especially if you refrain from internal cumshots. Luxurious soap exists for those characters that end up with semen-flooded holes - it can maintain an acceptable hygiene for a short term before things get out of hand.

      In terms of hygiene-friendly sex, using hands has the lowest hygiene penalty of all. Any intercourse with an internal shot reduces hygiene further, but vaginal cumshots have the largest penalty, whereas oral has the lowest.

      One of the better places to clean up hygiene is the Temple Bathhouse, which can be used alongside the daily soap usage.

      Other than that, there is an additional way to help maintain hygiene in the next update, but it's following the theme of maintaining hygiene rather than boosting it. I'm also considering other methods, but I want hygiene to stick to the concept of maintenance, or at least until the end-game.

      If you're worried about hygiene dropping too rapidly for your most slutty characters, try to slip into degeneracy instead of becoming a bottomless cock pit overnight, and use the money you earn to build a stockpile of soap. Also consider using the Healthy perk, which is a helpful perk for characters that tend to dip low in hygiene.

      I hope this helps.

      Delete
  8. As a half-elf, I was captured by slavers and then chose the 'Sold Off' route instead of buying my freedom. After that was finished, I ended up in the town of 'Portus' and there was no travel button. I tried passing some time, but about 14 days in, the bounty hunters got me !

    ReplyDelete
    Replies
    1. It seems the slave effect sometimes refuses to go away whenever you get sold off and escape, preventing you from leaving the town as if it were the slave camp.

      I think I've found the issue, and it should be handled in the next release.

      Or rather, I should say that I think I found it again, because I thought I had fixed it.

      Delete
  9. Sooooo.... I was wondering whats going on, its been over a month with no info of any kind on whats going on and there hasnt been any comment lately either. Just chekcing up on whats going on.

    ReplyDelete
    Replies
    1. Sorry about the delay. I'm back at it after some real life stuff kept me out of the ring for a while.

      I should have some real solid updates this week.

      Delete
  10. Indeed, any word or news? Or email responses?

    Cheers

    ReplyDelete