Wednesday, December 23, 2015

Making RNG Visible

Bounty has a lot of random elements to ensure that each time you load a new game, something different happens. But random elements can really be a buzzkill when things start happening and you have no idea why. That's why every time a dice roll happens in Bounty, the results are listed at the bottom of the window. Mousing over any dice roll will tell you what the dice roll was for.

In the case here, mousing over the "one" result at the bottom displays "Hygiene", letting you know that the messy load you just took wasn't all as messy as it could have been.


RNG will always be a part of Bounty, due to the nature of the game. One encounter could be very pleasant, but the next could be your last.

Today's progress:

  • Virginity is now tracked. It can (and will) be sold from your very first encounter for extra coin, but goes up in value the more impressive you become. A beautiful courtesan's virginity is worth more than a street rat.
  • Life implemented. Life rises when resting (while not starving) and falls when handled too roughly or when attacked.
  • Food implemented. Each of the settlement types has their own cuisine, and three tiers of food: scarce, reasonable, and abundant. Scarce saves money but is bad for your health and mood, reasonable maintains your current status, and abundant aids in recovery of both health and mood. Small races like the halfling and goblin have increased effects of food.
  • High elf, wild elf, and deep elf all begin with the Elf trait, which increases the likelihood of orcs being rough, and greatly increases the likelihood of orcs slipping on their pullout game. "Innocent" elves will want to avoid traveling through orc settlements.

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