Thursday, December 24, 2015

Settlement Framework

Choosing which settlements to flee to isn't just about taking the cheapest or safest travel options. At the base level, each settlement has different cuisines and fashions, which aren't all that important. You'll also find different types of people - a farming settlement has quite a few farmers, and a military settlement has a lot of bored soldiers. The important differences between settlements, however, are the opportunities presented. A character with acceptable body stat can make a few extra coin moving cargo at a harbor, or maybe learn a thing or two about defending themselves at a military settlement. As of right now, there are six different base settlement types:
  • Port city
  • Farming town
  • Major city
  • Religious city
  • Academy
  • Fortress
Settlements are also generated with traits that can change the way you look at them, and with dominant races, which can change your encounters.

Today's Progress:
  • Added framework for settlement types, including basic equipment, cuisine, and the ability to travel between settlements.
  • Redesigned rules screen so that each option you select explains in greater detail what it means.
  • Safety option added to rules screen. Low standards means selling yourself to more people at greater chances of danger, and high standards reduces the number of potential clients while also reducing danger.
  • Life, mood, and hygiene are now color coded to red, yellow, or white. The changes in color occur when you begin taking penalties for having low values.

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