I hope everybody had a good holiday season.
There are, however, many other things that can cause it to plummet. The easiest way to lose mood is to be deceived, overpowered, abused, or otherwise taken advantage of. Fresh characters might also take mood penalties from their first few anal encounters. After suffering too much abuse, a character starts wondering if they're truly worthless, or if they have any redeeming qualities. This is most easily reflected in how much money you make, as a character with no self-esteem is willing to sell herself for lower prices. Low mood also causes characters to accept bad things thrown their way as well-deserved, and are less likely to resist. This is what makes it hard to get out of a downward mood spiral.
Less solid progress done today due to Christmas, and a re-write of how advantages (perks) work, with more on that at a later date. Next update will talk about dangerous encounters, as I've almost completed them.
Today's progress:
- Mood now fully implemented.
- More encounter text added.
Are you using any kind of framework/engine for this game, or is it all custom?
ReplyDeleteBounty is run on an engine I personally made for this game. It's basically required to add all of the intended features.
DeleteAny chance of an ETA on the next update?
ReplyDeleteLooking forward to seeing this game in action.